Team Fortress 2 banner

appid 440

Team Fortress 2

Valve

ActionFree to PlayMultiplayer
Open on Steam

Free

Recent

EnglishVery Positive (1,249,827)

Cost · guess

$49M–$550M USD

Earnings · guess

Free to play

Guesstimates in USD, not publisher books or Valve data. Do not use them for investing, deals, taxes, or reporting.

How this guesstimate is made

Cost to make. Modeled as 90–320 people over 4–8 years at a loaded $135k–$215k USD per person-year. Development only, not marketing. Not a published budget.

Steam earnings. Free to play. Steam earnings cannot be modeled from a USD list price.

Development time guesstimate: 4–8 years. Confidence: low. Time uses studio scale or a published figure. Cost to make is headcount × production years × a loaded USD cost per person-year, or a filing/interview number when one is on file. Steam earnings (USD) are reviews × a copies-per-review band × a mix of US list and sale price. These are independent algorithmic estimates from public data — not factual, not publisher books, not Valve.

Players

Exact in-game count from Steam’s public player API. The 24h change is versus PCGDB’s sample from about a day ago.

WaitingWaiting for first sample · every 60s

All sampled timeSep 19, 01:19 AM – Sep 20, 12:19 AM

Drag to zoom · hatched region is future

In-game now

60,858

+625 vs 24h

24h peak

78,128

All-time

78,128

Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!

Regional prices

Historical low for US:

Now

$0.00

Launch

$0.00

Off

Price history starts at the first sample. Steam does not publish a public price archive.

Region-locked SKUs

    Steam news

    • No public Steam news sampled for this app.

    Editions and DLC

    Extra store packages and DLC from Steam’s last snapshot. DLC opens on PCGDB. A package that is not its own app opens on Steam.